using Assets.Scripts.GDK;
using UnityEngine.UI;

namespace Brick
{
	public class MenuBox : gdk_base_UI
	{
		public Button ironBtn;

		public Button effectBtn;

		public void onShowEvent()
		{
			base.gameObject.SetActive(value: true);
			ironBtn.enabled = true;
			effectBtn.enabled = true;
		}

		public void onHideEvent()
		{
			base.gameObject.SetActive(value: false);
		}

		public void OnSliderClick()
		{
			gdk_game_manager.PlaySound(AudioID.click);
			gdk_game_manager.DispachEvent(EventID.SHOW_PLAY_SLIDER);
		}
	}
}

